Deck: (30)
Originality (9) – wind-up, a new-build variant
Playability (10) –works good, has great spamming combo’s
Player: (40)
Attitude (7) – Acts like a good player
Knowledge (8 ) – Knows the rules well
Skill (16) –makes good plays, knows what he’s doing
Result: (30)
Game 1 (5) – Infernity vs Wind-Up. I won, after going haywire with them barriers
Game 2 (6 ) – Watts vs Wind-Up I won after getting the wattchimera and messenger of peace combo
Game 3 (6) – Automatical loss
Due to the results, you are placed in the Red-Eyes Black dragon Dorm